Game Developer & UI Programmer

I create player-focused game systems and interfaces in Unreal Engine 5 and C++. From modular HUDs and interactive menus to AI behaviors and save/load systems, I design features that are both robust and polished. With hands-on experience building capstone and team projects, I collaborate closely with designers and artists to deliver seamless, intuitive gameplay experiences.

Selected Projects

Case studies with short write-ups. Each card links to details, code, or builds if available.

Save/Load UI System thumbnail

Save/Load UI & Persistence (UE5 C++)

A robust slot-based save system with rename flow, date/time metadata, and cross-level persistence. Rebuilt from Blueprint to pure C++ for stability and debug visibility.

Save/Load UI with slot rename and date/time metadata
  • C++
  • Unreal UMG
  • Data Persistence
Winter Break Game Jam thumbnail

Winter Break Game Jam — Gameplay Systems (UE5)

Rapid-development Unreal Engine project focused on stabilizing gameplay, rebuilding a broken PlayerController in C++, and implementing a state-driven architecture under game-jam constraints.

  • Unreal Engine 5
  • C++
  • Game State
  • Gameplay Systems
RogueLike2D

RogueLike2D — Turn-Based Systems (Unity)

A classic 2D roguelike focused on turn-based movement, procedural dungeon generation, deterministic enemy AI, and resource-driven survival mechanics.

  • Unity 2D
  • C#
  • Turn-Based AI
  • Procedural Generation
The Verdant Paths – Wanted thumbnail

The Verdant Paths — Wanted

Seeking 1–3 2D artists to help shape a procedurally generated roguelike. Wizards, winding paths, mushrooms, crystals, and systems-driven design.

  • Collaboration
  • 2D Art
  • Roguelike
  • Procedural Systems

About

Father, builder, and lifelong learner—transitioning from the labor industry to technology through formal education and self-teaching.

I specialize in turning feature ideas into reliable, testable systems players actually feel—HUDs, menus, persistence, and input/UI flows. I’m comfortable hopping between C++ gameplay code and UMG/UX polish, collaborating with teams to deliver polished player experiences.

Education: B.S. in Game Development (Oct 2025) — Full Sail University

Experience: Capstone and team projects including modular AI, HUDs, menus, and save/load systems. Skilled in Agile workflows and project collaboration.

Skills

  • Programming: C++, C#
  • Game Engines: Unreal Engine 5, Unity3D
  • UI/UX & Gameplay: HUDs, Menus, Tooltips, Player Feedback, UMG
  • AI & Systems: Behavior Trees, Pathfinding, State Machines, Save/Load Persistence, Modular Gameplay Frameworks
  • Tools & Software: Perforce, Git/GitHub, Blender, Photoshop, GIMP, Figma
  • Collaboration & Productivity: Trello, Jira, Miro, Word, Excel

Contact

Reach out for collaboration, roles, or to chat about game systems and UI.

Email

JesseAdams313@gmail.com

LinkedIn

LinkedIn

GitHub

Git Repos