Game Developer & Systems Programmer
I’m a game developer focused on building the systems that make games feel connected, responsive, and complete. Using Unity, Unreal Engine, C#, and C++, I work across gameplay logic, save/load architecture, AI behavior, combat, UI flow, camera control, and player feedback. I’m comfortable leading feature direction, breaking ideas into clear tasks, and stepping into the technical work needed to bring a game from concept to playable experience.