Case Studies

Technical breakdowns of systems, tutorials, and implementation work I’ve built or studied across Unity and Unreal Engine.

Technical Case Studies

Focused write-ups covering goals, implementation choices, problems solved, and lessons learned.

RogueLike2D thumbnail

RogueLike2D — Turn-Based Systems

A Unity 2D roguelike tutorial project focused on deterministic turn-based movement, procedural dungeon generation, and AI behavior.

  • Unity 2D
  • C#
  • Turn-Based Logic
  • Procedural Generation
Save/Load UI System thumbnail

Save/Load UI & Persistence

A slot-based save system with rename flow, date/time metadata, and cross-level persistence. Rebuilt from Blueprint to pure C++.

  • Unreal Engine 5
  • C++
  • UMG
  • Save Architecture
CodeMonkey Multiplayer Tutorial placeholder thumbnail

CodeMonkey: Multiplayer Tutorial

Placeholder for a future write-up documenting multiplayer tutorial work, networking concepts, implementation notes, and lessons learned.

  • Unity
  • C#
  • Multiplayer
  • Coming Soon