RogueLike2D — Turn-Based Systems
A Unity 2D roguelike tutorial project focused on deterministic turn-based movement, procedural dungeon generation, and AI behavior.
- Unity 2D
- C#
- Turn-Based Logic
- Procedural Generation
Technical breakdowns of systems, tutorials, and implementation work I’ve built or studied across Unity and Unreal Engine.
Focused write-ups covering goals, implementation choices, problems solved, and lessons learned.
A Unity 2D roguelike tutorial project focused on deterministic turn-based movement, procedural dungeon generation, and AI behavior.
A slot-based save system with rename flow, date/time metadata, and cross-level persistence. Rebuilt from Blueprint to pure C++.
Placeholder for a future write-up documenting multiplayer tutorial work, networking concepts, implementation notes, and lessons learned.