Lucid Lens
A collaborative Unreal Engine 5 game jam project built around mask-based gameplay modes, state switching, UI flow, and team-driven feature development.
- Unreal Engine 5
- Game Jam
- Team Project
- Gameplay Modes
A collection of games, prototypes, team projects, tutorials, and experiments I’ve built while developing my skills as a game developer and systems programmer.
Broader project work, playable builds, prototypes, and development exercises. Individual system breakdowns will move to the Systems and Case Studies pages.
A collaborative Unreal Engine 5 game jam project built around mask-based gameplay modes, state switching, UI flow, and team-driven feature development.
A team-based Unreal Engine project featuring gameplay systems, UI implementation, save/load work, and technical feature support across development.
A solo remake of the classic 1991 SkiFree game, rebuilt with modern systems while preserving fast, readable gameplay.
A systems-driven roguelike concept with wizards, fungi, crystals, procedural exploration, and collaboration-focused development goals.
A rapid-development Unreal Engine project focused on stabilizing gameplay, rebuilding core player control, and supporting state-driven game flow.
A 2.5D beat ’em up project focused on combat systems, enemy AI, NPC interactions, wave spawning, camera zones, and arcade-style player feedback.