Projects

A collection of games, prototypes, team projects, tutorials, and experiments I’ve built while developing my skills as a game developer and systems programmer.

Project Archive

Broader project work, playable builds, prototypes, and development exercises. Individual system breakdowns will move to the Systems and Case Studies pages.

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Lucid Lens

A collaborative Unreal Engine 5 game jam project built around mask-based gameplay modes, state switching, UI flow, and team-driven feature development.

  • Unreal Engine 5
  • Game Jam
  • Team Project
  • Gameplay Modes
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May All Your Bacon Burn

A team-based Unreal Engine project featuring gameplay systems, UI implementation, save/load work, and technical feature support across development.

  • Unreal Engine 5
  • C++
  • Team Project
  • Gameplay Systems
SkiiFree '26 gameplay thumbnail

SkiiFree ’26

A solo remake of the classic 1991 SkiFree game, rebuilt with modern systems while preserving fast, readable gameplay.

  • Solo Project
  • Classic Remake
  • Gameplay Systems
  • Player Feedback
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The Verdant Paths

A systems-driven roguelike concept with wizards, fungi, crystals, procedural exploration, and collaboration-focused development goals.

  • Roguelike
  • Procedural Systems
  • Fantasy
  • Collaboration
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Winter Break Game Jam

A rapid-development Unreal Engine project focused on stabilizing gameplay, rebuilding core player control, and supporting state-driven game flow.

  • Unreal Engine 5
  • C++
  • Game Jam
  • Gameplay Flow
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Don’t Get Vinced

A 2.5D beat ’em up project focused on combat systems, enemy AI, NPC interactions, wave spawning, camera zones, and arcade-style player feedback.

  • Unity 6
  • C#
  • Beat ’em Up
  • In Development